The Department of Entertainment Media has been created to produce industry-ready professionals across all the entertainment domains – cinema, television, radio, theater and live entertainment. The department plays a significant role in being a gateway to the exciting and evolving world of entertainment. The department has a practical approach and it teaches one to think and act like an entertainer. Convergence and multimediality constitute the twin approaches that mark the conduction of programmes at the department. Platform-agnostic storytelling, entertainment media ethics and entertainment media entrepreneurship form the guiding rocks of all the programmes conducted by the department.

Our Vision

To provide industry-oriented and effective higher education in the technologies of media and communication with a hawk’s eye on the three primary yet contemporary professional factors – convergence, ethics and entrepreneurship.

Our Mission

  1. Create socially conscious and industry-ready media and communication technologists through a convergent and ethically oriented education and an organically developed and relevant curriculum.
  2. Develop and augment skills pertaining to technology, innovation, analysis, ethics and entrepreneurship among the media and communication technologists of tomorrow.
  3. Instil the sense of empathy and produce competent and responsible media and communication technologists.
  4. Develop the capacity to form effective synergy among different media and communication technologies and produce media and communication technologists, who can make a difference.

HIGHLIGHTS

  • Practical approach of delivering entertainment media lessons and storytelling method of education.
  • Convergence model of entertainment media education.
  • Research-driven and industry-backed curricula.
  • Media Entrepreneurship, Media Ethics and Media Technology integrated into the curriculum.
  • Regular industry interfaces.
  • Opportunity to pursue a minor course along with the major degree.
  • Alumni placement assistance up to three years.
  • Adamas Comprehensive Excellence (ACE) Score for holistic development.
  • Placement assistance for up to five years.
  • Industry alliances.

Soumya Suvra Das

Head Of The Department

Department Of Entertainment Media, School of Media and Communication

Soumya Suvra Das has been teaching and making films for the last 15 years. He was earlier associated with St. Xavier’s, Lady Brabourne, The Bhawanipur Education Society College, NSHM, WLC College and ILead. He is an astute professional with sound experience in teaching and research. His recent essay, ‘New Cinema Movement and the “No Land’s Man”: Questions of Land in Ankur and Aakrosh’ can be found online published by e-Jump Cut. His areas of research include Hindi Popular Cinema, Marxist Film Theory and Political Cinema.

With a Master’s degree in Film Studies and a Bachelor degree in Comparative Literature from Jadavpur University, he is pursuing Ph.D. on Land Relations in Hindi Films.

His last short film ‘Mochhob’ (Bengali, 2014) is critically acclaimed and is available on an international OTT platform. He made his debut in 2005 with the short film ‘Disbranded’, followed by ‘The Forlorn’ (2006) and ‘The Other Tagores’ (2008).

Bachelor of Science (B.Sc.) (Honours) (Media Technology)

Programme Educational Objectives (PEOs)

  1. Understand the various domains that come under the bigger domain of media and technology. 
  2. Apply the knowledge in various areas of media and technology and come up with innovative solutions or take up higher education and research. 
  3. Work competently as individuals and as members of a team on projects concerning media, technology and communication. 
  4. Engage in bettering the professional practices in media production and develop the capacity to adjust with social and professional changes. 
  5. Create innovative productions and practices to aid various practices under the larger field of media, films and entertainment.

Programme Outcomes (POs)

  1. Media and Communication Knowledge: Apply the knowledge acquired in audio-visual communication, filmmaking, advertising, television and media technology in order to solve problems – both simple and complex. 
  2. Problem Analysis: Identify, formulate, research literature, and analyze complex application problems for media reaching substantiated conclusions using the knowledge of culture, film, television, OTT audio-visual communication, advertising and media technology. 
  3. Design/ Development of Solutions: Design solutions for unsolved issues in media and communication and design strategic solutions that meet the specified needs with appropriate consideration for social and ethical considerations. 
  4. Conduct Investigations of Complex Problems: Use research-based knowledge and research methods including design of analysis and interpretation of narratives, images and synthesis of the information to provide valid conclusions. 
  5. Modern Tool Usage: Create, select, and apply appropriate techniques, resources, and modern media technology tools with an understanding of the limitations. 
  6. The Communicator and Society: Apply reasoning informed by the contextual knowledge to assess societal, economic, political, ethical and cultural issues and the consequent responsibilities relevant to the professional media and communication practices. 
  7. Social Environment: Understand the impact of media practices in creating the social environment, and demonstrate the knowledge of and need for sustainable development. 
  8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of media and communication. 
  9. Individual and Team Work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings. 
  10. Communication: Communicate effectively on specific communication issues with the larger media community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions. 
  11. Project Management: Demonstrate knowledge and understanding of audio-visual issues and apply these to one’s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments. 
  12. Life-long Learning: Recognize the need for and have the preparation and ability to engage in independent and life-long learning in media and communication.

Eligibility

Minimum 50% aggregate in10th or equivalent examination and minimum 50% aggregate in 10 +2 or equivalent from any recognized board.

Duration (in Year): 3

Fee Structure

Career Avenues

With the right sort of training, the learners of this programme will find it a cakewalk to find suitable placements after the completion of the programme. The learners can find placements at Production Houses, Television Channels, Portals, Newspapers, Magazines, News Agencies, Public Relations Farms and Agencies, Advertising Agencies, Digital Marketing Farms, Content Aggregating Farms, Content Writing Farms, Publicity Companies and Research Farms.

Additionally, Adamas University with its research focus will also orient learners for academics and research.

M.A. Films & Television

Programme Educational Objectives (PEOs)

  1. Understand the socio-cultural, technological and aesthetic perspective of film and television industry.
  2. Apply the knowledge of writing, production and strategizing film, web and television representations and come up with innovative solutions or take up higher education and research.
  3. Work competently as individuals and as members of a team on projects concerning film, television and web production.
  4. Engage in analysis and design of various structures, tools and its applications in the field of producing audio visuals.
  5. Create innovative products and practices to aid various practices that are required to use the various audio-visuals.

Programme Outcomes (POs)

  1. Film and Televisual Knowledge: Apply the knowledge acquired in film production, television production, radio production, web media production and theater in order to solve problems – both simple and complex.
  2. Filmic and Televisual Analysis: Identify, formulate, research and reading (critical analysis) of filmic and televisual texts.
  3. Ideation, Conceptualisation and Creation: Ideation, conceptualisation and creation of various media tools, narratives, structures, stories, visuals and soundscape.
  4. Conduct Investigations of Layered Complexities of the Society: Use academic and film based knowledge and research methods to comprehend and express complex social, cultural, historical and political layers of human life.
  5. Modern Tool Usage: Create, select, and apply appropriate techniques, resources, and modern usage of tools, apparatus and technologies to produce film and media productions.
  6. Sensibility towards Diversity and Equality: Develop sensibility toward a multicultural society with its all diversity and equality among every class, caste and gender of the society through artistic representation.
  7. Social Environment: Understand the impact of entertainment media in creating the social environment, and demonstrate the knowledge of and need for sustainable development.
  8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of entertainment media.
  9. Individual and Team Work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.
  10. Communication:Communicate effectively on specific entertainment media issues with the larger technology community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions.
  11. Project Management and Finance: Demonstrate knowledge and understanding of the entertainment media issues and apply these to one’s own work, as a member and leader in a team, to manage projects and finance and in multidisciplinary environments.
  12. Life-long Learning: Recognize the need for and have the preparation and ability to engage in independent and life-long learning in entertainment media.

Course Grid

SEMESTER I
Early Film Forms and Hollywood
Television: Fiction
Videography
Sound
Scriptwriting

SEMESTER II

Post-War (WWII) Cinema
Television Broadcast: Non Fiction
Non Fiction Film
Cultural Studies I
Film Theory
Video Editing

SEMESTER III

Indian Cinema (Hindi, Bangla and Regional)
Theater Studies
Cultural Studies II
Graphic Design
Advanced Video Editing (VFX)
Production Design and Management

SEMESTER IV

Degree Film: Fiction
Dissertation
Internship
Students have to choose ANY TWO Optional Papers out of four
Music Video Studies
Television Management
Advertisement Studies
Media Campaign

Eligibility

Minimum 50% aggregate in 10th or equivalent examination, Minimum 50% aggregate 10 +2 or equivalent from any recognized board and Minimum 50% aggregate in Undergraduate degree in respective subject from any recognised University in India or abroad.

Duration (in Year): 2

Fee Structure

Career Avenues

The career path for a dedicated and hardworking will be on the lines of the following, although not limited to such options:

  1. Feature Filmmaker
  2. Documentary Filmmaker
  3. Short Filmmaker
  4. Corporate Filmmaker
  5. Advertisement Filmmaker
  6. Script Writing
  7. Assistant Director
  8. Script Supervisor
  9. Cameraperson
  10. Executive Producer
  11. Sound Designer
  12. Sound Recordist
  13. Editor
  14. Colourist
  15. Gaffer
  16. Researcher
  17. Assistant Professor
  18. Subject Coordinator / Specialist
  19. Film Critic
  20. Film Journalist
  21. Content Writer
  22. Promotional Video Maker
  23. Professional Blogger
  24. Professional Vlogger
  25. Social Media Strategist
  26. Social Media Manager
  27. Photographer
  28. Designer
  29. Radio Programmer
  30. Actor
Bachelor of Science (B.Sc.) (Honours) (Media Technology)

Bachelor of Science (B.Sc.) (Honours) (Media Technology)

Programme Educational Objectives (PEOs)

  1. Understand the various domains that come under the bigger domain of media and technology. 
  2. Apply the knowledge in various areas of media and technology and come up with innovative solutions or take up higher education and research. 
  3. Work competently as individuals and as members of a team on projects concerning media, technology and communication. 
  4. Engage in bettering the professional practices in media production and develop the capacity to adjust with social and professional changes. 
  5. Create innovative productions and practices to aid various practices under the larger field of media, films and entertainment.

Programme Outcomes (POs)

  1. Media and Communication Knowledge: Apply the knowledge acquired in audio-visual communication, filmmaking, advertising, television and media technology in order to solve problems – both simple and complex. 
  2. Problem Analysis: Identify, formulate, research literature, and analyze complex application problems for media reaching substantiated conclusions using the knowledge of culture, film, television, OTT audio-visual communication, advertising and media technology. 
  3. Design/ Development of Solutions: Design solutions for unsolved issues in media and communication and design strategic solutions that meet the specified needs with appropriate consideration for social and ethical considerations. 
  4. Conduct Investigations of Complex Problems: Use research-based knowledge and research methods including design of analysis and interpretation of narratives, images and synthesis of the information to provide valid conclusions. 
  5. Modern Tool Usage: Create, select, and apply appropriate techniques, resources, and modern media technology tools with an understanding of the limitations. 
  6. The Communicator and Society: Apply reasoning informed by the contextual knowledge to assess societal, economic, political, ethical and cultural issues and the consequent responsibilities relevant to the professional media and communication practices. 
  7. Social Environment: Understand the impact of media practices in creating the social environment, and demonstrate the knowledge of and need for sustainable development. 
  8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of media and communication. 
  9. Individual and Team Work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings. 
  10. Communication: Communicate effectively on specific communication issues with the larger media community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions. 
  11. Project Management: Demonstrate knowledge and understanding of audio-visual issues and apply these to one’s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments. 
  12. Life-long Learning: Recognize the need for and have the preparation and ability to engage in independent and life-long learning in media and communication.

Eligibility

Minimum 50% aggregate in10th or equivalent examination and minimum 50% aggregate in 10 +2 or equivalent from any recognized board.

Duration (in Year): 3

Fee Structure

Career Avenues

With the right sort of training, the learners of this programme will find it a cakewalk to find suitable placements after the completion of the programme. The learners can find placements at Production Houses, Television Channels, Portals, Newspapers, Magazines, News Agencies, Public Relations Farms and Agencies, Advertising Agencies, Digital Marketing Farms, Content Aggregating Farms, Content Writing Farms, Publicity Companies and Research Farms.

Additionally, Adamas University with its research focus will also orient learners for academics and research.

M.A. Films & Television

M.A. Films & Television

Programme Educational Objectives (PEOs)

  1. Understand the socio-cultural, technological and aesthetic perspective of film and television industry.
  2. Apply the knowledge of writing, production and strategizing film, web and television representations and come up with innovative solutions or take up higher education and research.
  3. Work competently as individuals and as members of a team on projects concerning film, television and web production.
  4. Engage in analysis and design of various structures, tools and its applications in the field of producing audio visuals.
  5. Create innovative products and practices to aid various practices that are required to use the various audio-visuals.

Programme Outcomes (POs)

  1. Film and Televisual Knowledge: Apply the knowledge acquired in film production, television production, radio production, web media production and theater in order to solve problems – both simple and complex.
  2. Filmic and Televisual Analysis: Identify, formulate, research and reading (critical analysis) of filmic and televisual texts.
  3. Ideation, Conceptualisation and Creation: Ideation, conceptualisation and creation of various media tools, narratives, structures, stories, visuals and soundscape.
  4. Conduct Investigations of Layered Complexities of the Society: Use academic and film based knowledge and research methods to comprehend and express complex social, cultural, historical and political layers of human life.
  5. Modern Tool Usage: Create, select, and apply appropriate techniques, resources, and modern usage of tools, apparatus and technologies to produce film and media productions.
  6. Sensibility towards Diversity and Equality: Develop sensibility toward a multicultural society with its all diversity and equality among every class, caste and gender of the society through artistic representation.
  7. Social Environment: Understand the impact of entertainment media in creating the social environment, and demonstrate the knowledge of and need for sustainable development.
  8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of entertainment media.
  9. Individual and Team Work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.
  10. Communication:Communicate effectively on specific entertainment media issues with the larger technology community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions.
  11. Project Management and Finance: Demonstrate knowledge and understanding of the entertainment media issues and apply these to one’s own work, as a member and leader in a team, to manage projects and finance and in multidisciplinary environments.
  12. Life-long Learning: Recognize the need for and have the preparation and ability to engage in independent and life-long learning in entertainment media.

Course Grid

SEMESTER I
Early Film Forms and Hollywood
Television: Fiction
Videography
Sound
Scriptwriting

SEMESTER II

Post-War (WWII) Cinema
Television Broadcast: Non Fiction
Non Fiction Film
Cultural Studies I
Film Theory
Video Editing

SEMESTER III

Indian Cinema (Hindi, Bangla and Regional)
Theater Studies
Cultural Studies II
Graphic Design
Advanced Video Editing (VFX)
Production Design and Management

SEMESTER IV

Degree Film: Fiction
Dissertation
Internship
Students have to choose ANY TWO Optional Papers out of four
Music Video Studies
Television Management
Advertisement Studies
Media Campaign

Eligibility

Minimum 50% aggregate in 10th or equivalent examination, Minimum 50% aggregate 10 +2 or equivalent from any recognized board and Minimum 50% aggregate in Undergraduate degree in respective subject from any recognised University in India or abroad.

Duration (in Year): 2

Fee Structure

Career Avenues

The career path for a dedicated and hardworking will be on the lines of the following, although not limited to such options:

  1. Feature Filmmaker
  2. Documentary Filmmaker
  3. Short Filmmaker
  4. Corporate Filmmaker
  5. Advertisement Filmmaker
  6. Script Writing
  7. Assistant Director
  8. Script Supervisor
  9. Cameraperson
  10. Executive Producer
  11. Sound Designer
  12. Sound Recordist
  13. Editor
  14. Colourist
  15. Gaffer
  16. Researcher
  17. Assistant Professor
  18. Subject Coordinator / Specialist
  19. Film Critic
  20. Film Journalist
  21. Content Writer
  22. Promotional Video Maker
  23. Professional Blogger
  24. Professional Vlogger
  25. Social Media Strategist
  26. Social Media Manager
  27. Photographer
  28. Designer
  29. Radio Programmer
  30. Actor